When placing a standard diode the game crashes steps to repeat: 1) create a blank project 2) place breadboard 3) place a diode render window will turn black and the application will become unresponsive, further interaction causes the actual crash. System: OS: Windows 10 Pro CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 3696 Mhz, 6 cores, 12 logic processors
Motherboard: ROG STRIX Z370-H GAMING
GPU: NVIDIA GeForce RTX 3070
GPU drive version: 31.0.15.1694
I read that you are rewriting the UI to fix the bugs. If it is locale that is the issue then you can just set CurrentCulture to en-GB or whatever, do a temp release. May work.
Thread.CurrentThread.Culture = CultureInfo.CreateSpecificCulture("en-GB");
Or this may be relevant https://docs.unity3d.com/Packages/com.unity.localization@0.4/manual/index.html (Not exactly an unknown problem for us with non-US standard locales. 😀)
I'm from Norway, and changing my local to English(US) did resolve the crash. Thanks for the tip, and keep up the good work!
This is a known fault for some users and will be corrected in the upcoming update Where in the world are you? If you’re not English based, you can work around changing system culture https://www.isunshare.com/windows-10/change-system-locale-in-windows-10.html If not, the update will be out in the next week or so!