When placing a standard diode the game crashes steps to repeat: 1) create a blank project 2) place breadboard 3) place a diode render window will turn black and the application will become unresponsive, further interaction causes the actual crash. System: OS: Windows 10 Pro CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 3696 Mhz, 6 cores, 12 logic processors
Motherboard: ROG STRIX Z370-H GAMING
GPU: NVIDIA GeForce RTX 3070
GPU drive version: 31.0.15.1694
I read that you are rewriting the UI to fix the bugs. If it is locale that is the issue then you can just set CurrentCulture to en-GB or whatever, do a temp release. May work.
Thread.CurrentThread.Culture = CultureInfo.CreateSpecificCulture("en-GB");
Or this may be relevant https://docs.unity3d.com/Packages/com.unity.localization@0.4/manual/index.html (Not exactly an unknown problem for us with non-US standard locales. 😀)